OXRabbit

Nimble XR studio fusing thoughtful design, artistry and cutting-edge tech, to deliver engaging experiences for games, apps, and beyond.

Projects

The Passage


A VR horror experience inspired by expressionist art, early cinema, and the works of C.G. Jung.
It organically surpassed 25,000 downloads and was featured in the VR Indie Spotlight event organized by the SideQuest platform.
_> Responsibilities: Lead Designer, Lead Developer, Level Artist_> Engine: Unity_> Platform: Meta Quest

Serenity


Serenity is an experiment in interactive self-therapy, consisting of various breathing exercises and meditations, that were designed to help you reset and relax. I’ve developed the app while working at Prosoma – digital therapeutic start up aiming to provide relief to oncological patients in Europe and US._> Responsibilities: Lead Developer, Lead Designer, Level Artist_> Engine: Unity_> Platform: Meta Quest

Oaken


A turn-based tactical roguelike set in the enchanted world of the Great Oak. The game features dynamic encounters, deck-building, and deep tactical gameplay, with a unique emphasis on unit positioning. I’ve helped flesh out the narrative for the game, including characters, dialogues, and lore._> Responsibilities: Narrative designer_> Engine: Unity_> Platform: Steam, Switch, Xbox, PlayStation

Lust for Darkness


Blending the works of Lovecraft and Beksiński, our small team reimagined original ‘Lust for Darkness’ for VR. As a key member, I was responsible for AI systems driving enemies and NPCs, gameplay programming and level design._> Responsibilities: Game and Level Designer, Gameplay and AI Programmer_> Engine: Unreal Engine_> Platform: Steam VR

Hunt Together


Inspired by the traditional game of "hide and seek," Hunt Together is a tense yet playful duel that pits two players against each other. I contributed to the project during its early development months, helping design and prototype some of its core game mechanics._> Responsibilities: Game Designer, Blueprint Programmer_> Engine: Unreal Engine_> Platform: Meta Quest

In and Out


An asymmetrical co-op VR puzzle game where one player, as an agent, infiltrates a cartoony, over-the-top world, dodging lasers, evading guards, and solving puzzles. Other players, using companion app with maps, codes, and patrol routes, guide the agent under time pressure.Initially a student project, it earned a spot in the ARP Games acceleration program in Poland and was showcased at events like Gamescom, Game Access, and Digital Dragons, .offering a wealth of valuable experience even though it was never released._> Responsibilities: Lead Designer, Blueprint Programmer_> Engine: Unreal Engine_> Platform: Oculus Go

Gamejams


Game jams have been a big part of my journey as a developer, giving me the chance to explore new ideas and grow creatively. Here are a few standout projects:Float - Global Game Jam
A playful journey through childhood dreams, steering a paper boat through whimsical challenges.
_> Responsibilities: Game Design, 3D Art
> Engine: Unreal
What? - Hackathon
A fun little memory game where players decode funny messages in a chaotic twist on ‘Chinese Whispers.’
_> Responsibilities: Game Design, Programming, Voice Acting
> Engine: Unreal
HuERO - TK Game Jam
A physics-based tower-defense game that mixes strategy and quick thinking with colorful mechanics.
_> Responsibilities: Game Design, Programming
> Engine: Unity
ARK - Game Jam Square
A strategy-action game about managing spaceship resources and making moral choices. Awards: Best Small Team, Highlight.
_> Responsibilities: Game Design, Level Design, Level Art, Programming
> Engine: Unreal
Each jam taught me something new, from teamwork and rapid prototyping to experimenting with genres and mechanics.

About me

_> Standalone VR Specialist
_> Unity All Rounder
_> Psychological Explorer

Hello, I’m Bartek!I’m a game designer and VR developer with nearly 7 years of experience and a background in art education.Over the years, I’ve worked on a variety of projects, including independently developing a game that managed to organically surpass 25,000 downloads. My designs have been showcased at major industry events like Gamescom, Game Access, and Digital Dragons. For almost four years, I served as a Lead Developer at a therapeutic startup, where I designed and developed VR content and played a key role in securing funding for the company.I see XR as a new, ever-evolving frontier- a vast and unexplored realm filled with creative possibilities. When I’m not working, you’ll find me diving into AI, meditation, philosophy, or traveling to spark fresh inspiration.Feel free to reach out!

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